The newest toy rage coming to a city near you carries with it an
interesting pedigree. Tamagotchi, "the lovable egg," which has been a
sensation in Japan, is now hitting U.S. stores. The egg-shaped mini video
game on a chain features a virtual pet. The pet owner is to keep track of
the health of his or her virtual pet by monitoring its development. The
owner is responsible for feeding, cleaning, and exercising his or her pet
by responding to periodic beeps that emit from the game. Depending on the
kind of care a pet receives, it can be happy or sad, spoiled or healthy.
The toy, which sells between $15 to $20, has fetched ten times that amount
on the Japanese black market. Success is measured by how long the pet
survives under the owner's care. The current record is 26 days. And here
is the catch: In Japan a neglected pet actually dies. But the creators
of the toy felt that the virtual pet's death was too realistic for the
American market. In the American version, the neglected virtual pet
returns to its home planet. Gene Morra, vice president of marketing and
sales for Bandai America, Inc. (the company that also brought us Power
Rangers), explains that people in the Asian culture deal more directly with
reality, while Americans need their reality softened. (Julie Hinds,
"Virtual Menagerie," San Francisco Examiner, Wednesday, April 30, 1997, p
A14).
Such sanitization of reality seems strange in a society where violent death
is portrayed daily on the local news, where pictures of murder victims dot
the landscape of the supermarket tabloids, where suicide is common. Is
death something we face head on, or it is something from which we try to
escape?
A recent article, "When Workers Grieve: The high cost of losing a parent"
(Gary Strauss, USA TODAY, April 29, 1997, p. A1), talks about the problems
employers have with baby boomer employees who are dealing with the loss of
their parents. In the next ten years, some forty percent of baby boomers
who are now forty years old will probably lose one or both of their
parents. Experts say that the most common crises faced by baby boomers in
their forties and fifties are caring for sick parents and dealing with
their parents' death.
Corporations are losing billions of dollars each year due to lost
productivity and absenteeism of employees who care for elderly parents .
Many corporations must replace employees who quit to care for elderly
parents. More than 22 million families provide unpaid care for an older
parent or relative. This is up from 7 million in 1987.
Many employees are ill-equipped to deal with the death a parent. It may
take up to a year before an employee can regain his or her former
productivity. For some, it may take two or more years.
As Americans move into the twenty-first century, one of our greatest
challenges will be dealing with the loss of loved ones. The church can
offer healing and comfort. After all, Christianity has something to say
about death, resurrection, eternal life, and heaven. In Jesus, we find one
who overcame death in order to offer life to all who dare to believe.
One of the best ministries congregations can offer is helping people
develop networks of support for caregivers and for those suffering from
grief. Small support groups become vital links for people who feel alone
in their grief. Baby boomers will not be alone in this struggle.
Surviving spouses and the grandchildren of lost grandparents also need
support and care. Churches that prepare people for death by talking about
death and by offering the hope that comes from believing in Jesus Christ
are equipping people for dealing with the stress of the loss of loved ones.
Instead of sending the American virtual pet off to its home planet, perhaps
the creators of Tamagotchi should let the pets die, just as they do in the
Japanese version. Maybe a little honest talk about life and death would be
good for the American soul. Maybe death is something we all need to talk
about if we want to have a healthy approach to life in the future.
-- Craig Kennet Miller (cmiller@gbod.org) is a director of evangelism
ministries for the General Board of Discipleship. He specializes in
generational studies and in new congregational development.